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Just as the name suggests, we are here to get more out of our favorite indie game! Everything we do here is pure volunteer work and at everyone's own pace. Zero pressure, zero problems!
As this group is specialized towards developing an animation/anime, our gallery is meant to hold submissions for the anime. That doesn't mean we don't accept works from the game or AUs! We have folders for that.
While we are constantly looking for talent, this group is open to anyone! You can still be a part of the group and contribute by watching or joining us! All members contribute, even if it's in the tiniest ways.
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The ProjectWhenever you see the word "Project" in this group, it is the very thing staff and supporters are working towards. The "Project" is not simply converting Undertale into an anime, but creating an anime based off the game itself.
Folder Descriptions and Guidelines>> Featured <<
Group Guidelines1.) Don't be a dick.
To receive an assignment, simply choose what you would like to work on and then send a note to either :ZaccharytehWyvern: or the group detailing what you would like to do. You will be given a reply as well as assignment details.
>>> Comic Assistance
>> Gerson (Adamantoise/Museum Curator)
>> Gerson The Hammer of Justice (Monster Kingdom Hero)
>> Lars (Feralborn Wolf Spider/Restaurant Regional Manager)
>> Charlie Newman (Human Teen/Resident Tyrant)
>> Jonathan (Human Adult/Orphanage Keeper)
>> Craig Reynolds (Human Adult/Orphanage Manager)
>> Donny (Human Teen/Frisk's Friend)
>> Nathan McCarthy (Human Adult/Frisk's Father/Carpenter)
>> Eric (Unicorn/Sandwich Maker)
>> Lester (Winged Gargoyle/Medic)
>> Sebastian (Basilisk/Researcher)
>> Drekkhiamael "Derrick Ghemal" (Hellfire Dragon/Blacksmith/Alchemist)
>> Arc (Young Beagle Dog/Wannabe Ninja)
>> Lynn (Young Tigress/Wannabe Ninja)
>> Quintin (Young Fishman/Wannabe Ninja)
>> Mr. Gants (Earth Elemental/Botanist)
>> Victor (Gnoll/Royal Guard Lieutenant)
>> Ross (Minotaur/ RG Sergeant)
>> Kilik (Giant Rat/Homemaker/Lazyass)
>> Quesha (Young Giant Rat/Kilik's Daughter)
>> Rosemary (Giant Rat/ Kilik's Wife/Nurse)
>> Lionel (Human Teen/Soul of Justice)
>> Young Sophie (Human Child/Frisk's mother as a child/Chara's "friend")
>> Geralto (Goblin/Radiologist)
>> Don Landisberg (Manticore/RG Sergeant)
>> Ingles (Werewolf/RG Lieutenant/Dark Knight)
>>> Ruins Concept Art
> Marketplace - The largest cavern in Ruins. Also the only place there are shops in Ruins. Contains a large bazaar with everything from groceries and furniture, to inns and jewelry makers. There is a large solid gate that leads to Plains. The ceiling is covered in sky blue crystals that glow and mimic a sky, complete with sunlight. Before Frisk's fight with Toriel, the entrances were magically hidden from Frisk so he could not discover the gate and leave. The Spider Bakery was available though, because it's located in a corner of the Marketplace. Toriel did that so he would have something to eat just in case he got lost.
> Training Grounds - Is a large room Toriel eventually modifies to train Frisk. It is a massive hall with walls lined with elevated planters that contains bushes and small trees. Toriel's house is on the other end of the hall. Immediately in Front of Toriel's house is an arena with no fences, a set of benches surrounding it, a large waterfall fountain for drinking and washing located on the left wall near the arena and a set of self repairing dummies nearby. On the other side is a standard sized racetrack with a grass field in the middle. To the right of Toriel's house, is a hallway leading directly towards the Marketplace.
> Toriel's House - Walking into the front door, to the left is the living room and dining room. Past that is the kitchen. To the right is the hallway with Frisk's room, Toriel's room and a spare room which later becomes a classroom. At the end, is the bathroom. The foyer has a staircase that leads to the cellar. The cellar has a long narrow hallway that leads to a room with pillars near the walls and a metal door. The metal door has a large sliding latch and a lock to keep it from moving.
>>> Snowdin Zone
> Mountainous Path
A long stretch of dirt road starting from the back door to Toriel's house spanning around 25 miles long. A part of the road collapsed into Plains and a shaky wooden bridge was made over it. The bridge has not been updated to stone or metal because that path is almost never tread on. Path splits to the high road and low road. The high road goes further up the mountain and to the top where a forest clearing and then Cliffside is. The low road bypasses Cliffside and goes through some woods with a frozen pond and some bridges.
A small town atop the mountainous region that separates the Forest and Plains Zones. The town starts with a row of shops that stand on both sides of the brick-paved road and goes back a ways before turning into other streets that circle back into one another. The shops include a Sandwich Parlor which is bought up by the Dusty franchise, a welcome center, a blacksmith run by a dragon named Drekheimael (Derrick Ghemal), groceries, etc. In the back end of Cliffside is the three story Bernham Estate owned by Pensha's grandparents. To the left of the front entrance of Cliffside is a station that lifts workers down into the mines. The mines twist into the mountain and end at the bottom of the cliffs when the Forest Zone starts. It is constantly snowing and there are some checkpoints along the road just in case a human happens upon the Underground.
A city which branches off from the main road into a town circle surrounded by flats and restaurants. One of the flats in the circle is owned by Kilik's family. Four roads branch off on the other side of the circle and twist their way through the city. On the other side of town is a noticeable multistory building which is the Snowdin Hospital. In the circle is a large fountain and 6 statues of various VIPs. Along the main road is a few Inns and libraries, shops and a two story home owned by some skeletons. Snowdin's population is almost exclusively furred monsters.
>>> Plains Zone
> Flower Fields
The southern half of Plains is covered in flowers and orchards which many earth and water elementals maintain underneath the soil. The Royal Guard stationed at Walking patrol Plains to make sure nobody is destroying yields. The place spans over 400 square miles with some scattered rolling hills and trees. The road south of walking heads towards Snowdin. The ceiling hangs over 800 yards above the ground and is covered in blue crystals that mimic a sky and sun. Earth, air and water elementals help with Plains' weather development so the flora may grow naturally.
The small village located near the center of Plains are resident to an Earth Elemental florist named Mr. Gants, a small family of Innkeepers and the residents of the Royal Guard stationed there. The bottom floor of the massive in there is a simple restaurant with an ever changing menu. The road headed north of Walking goes through some more plains and to Cottageville, the main city of Plains. The main inhabitants of Plains are earth, water and air elementals. All of them are not normally seen out in the open, however.
A city of rustic design that has their own version of Oktoberfest yearly. The city's main road spirals towards the center where a large statue of the late King Baelgore is. The residents exclusively live in multistory flats and shops are always found on the bottom floors of the flats. The city is the largest maker of alcoholic beverages in the Underground.
>>> Ebott Ridge
> Frisk's Hometown
A loosely populated American town located a few miles from Mount Ebott. Most of the communities are a collection of cul de sacs separated by thin forests. Aside from the homes, there is a local orphanage and a shopping district separate from the residential. There is a large field filled with golden flowers which have been blocked off by the public to keep the weed-like flower from spreading.
>>> Forest Zone
A large town located in a valley covered in trees and streams. The numerous amounts of ents and elementals tend the trees and streams to keep the trees healthy and growing. There is a mill and a large woodworks complex that processes and distributes wood products all throughout the Underground. Valley and Catwalk are the only places you will find an Ent for the soil in both areas are rich enough for them to thrive in. There are three roads out of Valley: to the north is a road that leads to Plains, northeast leads to Cliffside Mines and west leads to Snowdin. There is also a false lake surrounding the southeastern part of Forest for those visiting. The Sky Crystals that line the back wall mimic the horizon of a sea, but a powerful enchantment stops anyone in their tracks lest they run into the sharp crystals themselves.
A small fishing town by a lake filled with magic-resistant and highly fertile fish. Aquatic residents round up these fish bi-monthly to ship of to the many restaurants and shops that buy them. The residents in Lakeside are mainly Fishmen and various freshwater aquatic ferals. While the town is mainly a fisherman's haven, there are some souvenir shops and an inn.
A large town woven through the trees and elevated a few feet above the murky swamp waters. The town uses the swamp surrounding swamp to grow herbs and veggies that require a more nutrient-rich soil, and like the farms in Plains, are managed by elementals and Ents. Dirt walkways also twist through the forest going towards Caves, Greyland, Plains and Wall. Most of the inhabitants are amphibious or reptilian.
On the southwestern part of Mudlake is Swamp, a lakeside town that extends into the shallow lake where farmers tend to various livestock like snails, crayfish and other magic-resistant creatures that can live in low-oxygen waters. Due to the uncountable amount bugs that live and work there and in Catwalk, there are also entomological coroners that gather recently deceased bugs and package them to ship throughout the Underground. The Underground's entire population of dragonflies live here because it is the only place where mosquitoes, their food source, thrive. Each resident and visitor to either towns are assigned a dragonfly who will protect them from mosquitoes.
A metropolis located on the Underground's ceiling located near Wall and Grayland. Enchanted sky crystals surround the edge of the metropolis and make the city look like an upside-down floating city from the ground. They are also further enchanted to keep any flying monsters from flying up into the sharp crystals. The hanging buildings have been designed with materials able to stand the weight of several fully grown dragons and in fact house a good portion of the Underground's dragons. Residents are almost exclusively avian, draconic or a bat. Travel to Ceiling on foot involves a climb up Wall and a hanging tram ride from the top of wall to the Ceiling Visitor Station. In the instance someone falls, a Ceiling company Royal Guardsman will swoop down and catch you before placing you on ground.
> Bernham Salt Processing Plant
A salt mine and processing plant owned by the Bernham family. The plant harvests stalactites and then breaks them down into components that are then used throughout the Underground. Compounds that come from the plant include table salt since the stalactites are formed by sea water that finds its way down to the Underground.
As a reminder.
is working on more Gideon Concept Art.
is working Ruins Concept Art.
is working on Season 1 Opening.
is working on Six Souls.
is working on Chara Concept Art.
is working on more Fen Character Art.
is working on Storyboard/Comics.
is working on Flowey Concept Art.
is working on more Sans Concept Art.
is working on more Emerald Concept Art.
is working on Armor Concept Art.
is working on more Lieutenant Papyrus Concept Art.
is working on Asgore Concept Art.
is working on Pensha Concept Art.
is working on Doggo Concept Art.
is working on Beck Concept Art.
is working on Monster Citizen Art Part 1.
is working on Jasmine Concept Art.
is working on Mount Ebott Concept Art.
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